Thunder Run Racing--often abbreviated as TRR--is a minigame where you race through the air on your dragon, either against the clock in single player or against up to six other players in multiplayer. The goal is to reach the finish line as quickly as possible, using power-ups, go through the checkpoints, your dragon's unique flight abilities, and your own knowledge of the course. It is located in the white tower on the small 'island' at Training Grounds.
The TRR lobby can be entered by either the ladder and wooden lift on the side of the tower that faces the ocean or by flying up and touching the wooden hoop attached to the top of the tower. Only adult and titan dragons can enter TRR; attempting to enter with a teen or baby dragon will cause a prompt to open asking if you wish to spend gems to age your current active dragon to its adult stage.
As for v2.3.5 20th of December, 2016, most of the tracks were removed to be updated with the new Checkpoint mechanism. These are the current existing tracks:
- Fortune Falls
- Geyser Maze
- Forbidding Ice
- Gronckle Run
- Snoggletog Raceway (single and multiplayer track)
The old tracks were:
- Woolly Canyon
- Fortune Falls
- Frozen Warriors
- Forbidding Ice
- Trench Dive
- Gronckle Run
- Snoggletog Raceway (singleplayer-only track)
The singleplayer mode allows players to fly solo and get used to the track layout, find the shortcuts and hoops, remember the Checkpoint placement and perfect their technique. Essentially, it's a practice ground before entering the Multiplayer track. The reward for completing a single player track is always 25 dragon bonding XP and 25 coins.
You cannot earn trophies in single player mode; however, you are given the option to challenge up to 10 of your friends or clanmates. For every challenger that you beat, you win five trophies; for every challenger that you lose to, five trophies are deducted. The important factor in challenging others is to only initiate a challenge if you feel like your time for that race cannot be beat.
Race your fellow players to see who can complete the track the fastest! Once you've joined a lobby, you can see who your opponents are and their level, as well as their dragon's breed and level. You can also chat at this stage. There may be more than one lobby active, so if your friends join in a different lobby, you will not be able to race with them. There currently is no way to control which lobby you join. If you are not happy with the lobby you're currently in, you can return to the central lobby and try your luck again, but you'll likely have to wait a few seconds before re-checking the 'ready' button in order to ensure that you don't end up back in the same lobby you just left.
To join a race you must check the button to indicate that you are ready to race. There must be three or more Vikings ready to start a race. Once a new race is formed, a counter of 30 seconds will begin. If one or more of the racers do not click the ready button at this point, the race will begin when the counter gets to zero. If all Vikings indicate they are ready, then the counter is interrupted and the race starts with a countdown of three. If the racers have not all indicated that they are ready, another player can join for a maximum of six players. Occasionally, a race can be formed with only two Vikings, but this is generally rare and occur only during times when there are very few in the lobbies. Races can not be run without at least three players.
The first person to complete all three laps and finish in the fastest time wins the race. The other racers have 20 seconds to finish the race, or at least start their third lap. The top three placers are awarded experience points, coins, and trophies.
- First Place: +10 Trophies
- Second Place: +5 Trophies
- Third Place: +2 Trophies
- Fourth Place: -1 Trophy
- Fifth Place: -3 Trophies
- Sixth Place: -5 Trophies
- Did Not Finish (DNE): -5 Trophies
Note: Even if you enter in TRR on singleplayer, the game will automatically turn MMO on when inside the main lobby, however, if you exit the TRR main lobby, it will turn off again.
Boost Hoops are wooden hoops, scattered around the course in groups of 10+ hoops.
While it's not used to refill the dragon's energy anymore, Boost Hoods are useful to get a short speed boost in mid-race however, these are optional and aren't necessary to complete the race.
These Boost Hoops are useful to get a rapid start.
As for 2.3.5 20th of December, 2016, it was introduced a new mechanism: The Checkpoint mechanism. The Checkpoint mechanism serves as a way to prevent hackers from unfairly finish the race.
There are around 3-4 checkpoints per track, and, are scattered around the track.
However, unlike the Boost Hoops, whom are optional, these Checkpoints are a must and players have to go through it. If a player misses one, while the game doesn't warn about it, however, said player has to make an extra lap and find what checkpoint they missed.
There are a few glitches were players can finish a race while missing a checkpoint but, it's safer to go through them.
There are four power-ups that can be used in multiplayer Thunder Run Racing (from left to right):
- Speed Boost (Slot 1 and 3-4): Increases your dragon's speed for a few seconds but makes their pitch and turning much harder to control. There is a limit of 3 uses per race;
- Yaknog (Slot 2): it currently has no effect;
- Shield (Slot 3-4): It protects you for a few seconds from Zippleback Gas and Trap Box. It doesn't protect against other racers' fire;
- Zippleback Gas (Slot 3-4): Causes racers who fly through the gas to slow down for a few seconds;
- Trap Box (Slot 3-4): A red box with an upside-down question mark on it. If a player hits the trap box, they'll spin out; disappears after it's been hit;
All four power-ups can be gotten by flying through the hovering item boxes found on each track in Multiplayer mode, and will be made available on slots 3 and 4. Speed Boosts can be purchased from the Dragons > Consumables tab for seven gems, won from Mystery Power-up Chests, or received from surprise chests that cost 90 coins to open, and are available always at slot 1
Not an original part of Thunder Run Racing, the use of boosts --either at all or in excess-- is often frowned upon, to the point that multiple clans require their members to follow a racing Code of Conduct that either limits or entirely disallows the use of boosts.
Shooting and RammingEdit
Dragons are able to use their fire inside of Thunder Run Racing to target other players. When a dragon fires a shot, both the dragon hit and the player firing will lose their acceleration boost. Funnily enough, shooting someone has no offensive effect.
Players can also ram each other during the race by flying into another dragon's hit-box. Doing this will cause the hit dragon to spin out.
Like the use of power-ups, shooting and ramming are both looked down upon as poor sportsmanship.
Tips and TricksEdit
- New to racing or having trouble doing well? Try to only join a race that has two other players in it. If you start your Third Lap before the time is out you're guaranteed two trophies;
- Never exit the race early. Not even if it's a full, six-player race. Exiting early will cause you to lose five trophies while placing fourth or fifth will only lose you one or three trophies, respectively. Even if you do place last, you'll at least get some additional racing experience instead of losing both trophies and a chance at improvement;
- Try finding shortcuts and other tricks to improve your time in Single Player mode;
- Diving at the start of a race increases acceleration;
- Only use speed boosts in a long, straight path to avoid crashing;
- If you collect a power box while you are in 3rd place or lower, you will have 95% chance of getting a Speed Boost;
Target sheep (aka racing sheep) are collectible items. They are found in Thunder Run Racing and are in both Single Player mode and Multiplayer mode.
Tips for collecting:Edit
In Single Player mode, they are easier to collect because you are not in a stressful race against other vikings!
If you exit the race (in single player mode) before completing the final lap of the race, your dragon will not lose any energy.
The fastest way to get lots of sheep is to collect them all on your first lap and then exit right after.
See the Achievements page for more info on prizes.
In older versions of Thunder Run Racing, each dragon's energy bar would steadily decrease through-out each race. Players had to fly through the wooden hoops still present on each track in order to build up speed. Passing through a hoop would also refill a dragon's energy meter. Each race uses up about a third of a dragon's energy, though you could still continue racing even after its energy was used up while in the lobby.
When first introduced into multiplayer mode shooting fireballs at other racers did not affect them directly, though it could distract them into making a mistake. Firing reduced your dragon's happiness (and therefore, speed). Prior to the release of battle events, dragons had an unlimited shot count.
- 7/25/13, version 1.03: Fortune Falls was added as a track;
- 8/8/13, version 2.0: Frozen Warriors added. Two additional changes released the same day allowed dragons to always use their fire when in Thunder Run Racing, regardless of their happiness level, as well as doubled the firing range when in TRR;
- 9/12/13, version 4.0: Trophies added to Thunder Run Racing;
- 9/27/13, version 4.2: Issue of auto-targeting not working in TRR fixed;
- 10/10/13, version 5.0: Three new tracks added to Thunder Run Racing;
- 12/20/16, version 2.5.0: Removed most of the Tracks, except for 3 of them whose are updated with the new Checkpoint Mechanism;
- 1/13/17, version 2.5.0: Added 2 more tracks with the new mechanism: Fortune Fall and a whole new track, Geyer Maze.
- Due the massive backwards racing problem, the developers had to redesign the Trench Dive track. The date the redesigned track was released is unknown;
- Not only Trench Dive was redesigned to prevent backwards racering, nearly all the massive shortcuts got filled with an invisible wall. However, some small shortcuts are still open;
- Currently, Trench Dive got removed to be updated with the new mechanism;
- The Hideous Zippleback was the original racing champion.
- Upon its release, the Timberjack's energy bar would decrease in Thunder Run Racing despite only being obtainable after TRR moved away from that style of play.
- This glitch has been fixed since.
Prior to the 12/20/16, v2.5.0 update:
After 12/20/16, v2.5.0 update: